Student Game Developers Association
March 11, 2010, 06:23:48 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
image_00image_01image_02image_03image_04image_05image_06image_07
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2 3 ... 6   Go Down
  Print  
Author Topic: Left 4 Dead Custom Content  (Read 4934 times)
TeacupBandit
Propaganda Meat Eating Guru
Administrator
Hero Member
*****
Offline Offline

Posts: 1135


Josh Moss


View Profile WWW
« on: November 30, 2008, 03:44:26 PM »

I know a few of us have started our characters for left 4 dead and I know some wanna do some levels for it. Post any progress and models that you have created for the game. I'll be posting "me" later.

For those who don't know, Me, Nate, Steve, few others are creating ourselves to play as the survivors. If you have the game, you should also do the same. Gonna be cool.
Logged

http://teacupbandit.wordpress.com

"If you're not indie, F*** You!"

Heart_Murmur
Color Retarded.
Global Moderator
Hero Member
*****
Online Online

Posts: 705


Nate Rogers


View Profile WWW
« Reply #1 on: December 01, 2008, 10:41:04 PM »

Been doing some head sculpting for my dude, This is probably the most important part, else it just not me. I also posted a progression to show how I kinda had a realization that it was just not looking like me for the longest time, I think the last shot atleast resembles myself. I'm still tweaking it, the hair is just roughed in, face is almost done. I think the diffuse will go a long way in making it seem more like myself. Also I have to get those glasses on there.



« Last Edit: December 01, 2008, 10:43:23 PM by Heart_Murmur » Logged

TeacupBandit
Propaganda Meat Eating Guru
Administrator
Hero Member
*****
Offline Offline

Posts: 1135


Josh Moss


View Profile WWW
« Reply #2 on: December 01, 2008, 11:29:43 PM »

those ears are crazy!!! you got some beastly ears, but not that ferocious. dont forget to tweak those.
Logged

http://teacupbandit.wordpress.com

"If you're not indie, F*** You!"

orion
Global Moderator
Sr. Member
*****
Offline Offline

Posts: 464


WTF Bear says: "Hi, Kids!"


View Profile WWW
« Reply #3 on: December 02, 2008, 12:34:42 AM »

There are some differences, but I thought it was instantly recognizable as you. great sculpting dude.

This is a great idea, btw. I hope some people end up in game.
« Last Edit: December 02, 2008, 12:44:36 AM by orion » Logged
JustinM
Hero Member
*****
Offline Offline

Posts: 554


Justin 'REKLAS' Messner


View Profile WWW
« Reply #4 on: December 02, 2008, 12:37:26 AM »

Same here. Good shtuff.
Logged


My website: JustinMessner.com     |     Chee Fong - "Draw! paint, and draw some more!"     |     Lighting > Color > Perspective/Anatomy > Composition/Pose
jackelbeaver
Hero Member
*****
Offline Offline

Posts: 1163


a cool dude


View Profile WWW
« Reply #5 on: December 02, 2008, 05:33:48 AM »

I think you should give him a bandana.
Logged

duoxan
Black Ninja
Global Moderator
Hero Member
*****
Offline Offline

Posts: 1841


Stompy Stomp


View Profile
« Reply #6 on: December 02, 2008, 08:13:24 AM »

less jaw dude
Logged

Beti Beti BAY!
i hate you guys
a model a day keeps the bad polys away
TeacupBandit
Propaganda Meat Eating Guru
Administrator
Hero Member
*****
Offline Offline

Posts: 1135


Josh Moss


View Profile WWW
« Reply #7 on: December 02, 2008, 09:43:59 AM »

less jaw dude

I dont think so, Nate has a pretty strong jaw. I would say more cheek bone. Not too much, but some more.
Logged

http://teacupbandit.wordpress.com

"If you're not indie, F*** You!"

TeacupBandit
Propaganda Meat Eating Guru
Administrator
Hero Member
*****
Offline Offline

Posts: 1135


Josh Moss


View Profile WWW
« Reply #8 on: December 02, 2008, 02:17:46 PM »

Here's my progress so far on my face

Logged

http://teacupbandit.wordpress.com

"If you're not indie, F*** You!"

Aldo
Global Moderator
Hero Member
*****
Offline Offline

Posts: 1249



View Profile WWW
« Reply #9 on: December 02, 2008, 05:06:09 PM »

good job so far guys...

Josh, you need eyebrows and hair...you look like a burn victim:P
Logged

Aldo
TeacupBandit
Propaganda Meat Eating Guru
Administrator
Hero Member
*****
Offline Offline

Posts: 1135


Josh Moss


View Profile WWW
« Reply #10 on: December 02, 2008, 06:05:57 PM »

haha, nice. yeah its been hard sculpting my face without it. i am gonna have the hair on planes. I still have to add the eyebrows and "beard" in zbrush.

Here is some new progress:





Still need to:
-Sculpt better hands
-Sculpt the jacket and pants
-hair
-texture
« Last Edit: December 02, 2008, 08:22:10 PM by TeacupBandit » Logged

http://teacupbandit.wordpress.com

"If you're not indie, F*** You!"

Aldo
Global Moderator
Hero Member
*****
Offline Offline

Posts: 1249



View Profile WWW
« Reply #11 on: December 03, 2008, 09:50:28 AM »

Nate: How do you take screenshots from the same angle like that? do you just rotate back and find the same angle or is there an easier way?
Logged

Aldo
Master_V12
Where's the logic?
Global Moderator
Hero Member
*****
Offline Offline

Posts: 560


Victor Diaz


View Profile WWW
« Reply #12 on: December 03, 2008, 09:58:55 AM »

I was wondering the same thing
Logged

Only a fool tests the depths of the water with both feet -Chinese Proverb-
Master_V12
Where's the logic?
Global Moderator
Hero Member
*****
Offline Offline

Posts: 560


Victor Diaz


View Profile WWW
« Reply #13 on: December 03, 2008, 10:01:18 AM »

Oh yeah. Did you all check out the newest LPC Challenge over at Polycount?
Logged

Only a fool tests the depths of the water with both feet -Chinese Proverb-
duoxan
Black Ninja
Global Moderator
Hero Member
*****
Offline Offline

Posts: 1841


Stompy Stomp


View Profile
« Reply #14 on: December 03, 2008, 10:17:17 AM »

Oh yeah. Did you all check out the newest LPC Challenge over at Polycount?

some pretty sweet stuff, specially the shaun of the dead one
Logged

Beti Beti BAY!
i hate you guys
a model a day keeps the bad polys away
jackelbeaver
Hero Member
*****
Offline Offline

Posts: 1163


a cool dude


View Profile WWW
« Reply #15 on: December 03, 2008, 10:53:54 AM »

Aw man I gotta get in on this I got some ideas for how to model myself.  Got me a christmas break project yessir!

What'd be really awesome would be if we also did an AiPx campaign.  Start in san valiente work your way across the street through the parking lot to Ai up the stairs to the roof!!

c'mon doodz it'd be sweet
Logged

TeacupBandit
Propaganda Meat Eating Guru
Administrator
Hero Member
*****
Offline Offline

Posts: 1135


Josh Moss


View Profile WWW
« Reply #16 on: December 03, 2008, 11:02:26 AM »


What'd be really awesome would be if we also did an AiPx campaign.  Start in san valiente work your way across the street through the parking lot to Ai up the stairs to the roof!!

Funny. I actually wanted to do this, but we have to wait til the SDK is out for L4D to get levels and characters in the game. A swink zombie.
Logged

http://teacupbandit.wordpress.com

"If you're not indie, F*** You!"

Aldo
Global Moderator
Hero Member
*****
Offline Offline

Posts: 1249



View Profile WWW
« Reply #17 on: December 03, 2008, 11:28:40 AM »

Quote
What'd be really awesome would be if we also did an AiPx campaign.  Start in san valiente work your way across the street through the parking lot to Ai up the stairs to the roof!!

lol...then get arrested for making terrorist zombie plots against the school. (like those kids who modeled their high school in counterstrike and got arrested for it)
Logged

Aldo
SStrickland
Can eat his own weight
Administrator
Hero Member
*****
Offline Offline

Posts: 607



View Profile WWW
« Reply #18 on: December 03, 2008, 11:32:06 AM »

Oh yeah. Did you all check out the newest LPC Challenge over at Polycount?

I guess the only thing L4D over there is the banner. Did yall see the specs?


Character specs, per survivor/zombie:

    * Survivor(s) or Zombie(s), or both
    * Roughly 800 triangles total PER CHARACTER, this includes player model + accessories and/or weapons.
    * 128x128 maximum per character model
    * 64x64 per accessory/weapon


Environment specs:

    * Must show the SAFE HOUSE of a small group of survivors
          o Showing its surrounding area is a bonus, but not a requirement
    * Roughly 5000 triangles total for the environment
    * 512x512 maximum texture usage for entire environment
    * 128x128 maximum per individual texture


Effects/Particles/Atmosphere specs:

    * 256x256 total for all effects/particles/atmosphere artwork
    * triangle count is unlimited


L4D has 12000-15000 for the chars right?
Logged

HotelOscarTangoEchoLima

A profound teachings from my Team Production professor --

"It's s#*t... until it's somethin' good."
-Clark Morrisaint

Yeah I ride Segways and I battle all day too.
-Clark Morrisaint

Master_V12
Where's the logic?
Global Moderator
Hero Member
*****
Offline Offline

Posts: 560


Victor Diaz


View Profile WWW
« Reply #19 on: December 03, 2008, 11:34:53 AM »

Its an LPC (Low Poly Challenge) so they roll with DS/psp specs. Quite awesome in my opinion Smiley
« Last Edit: December 03, 2008, 11:46:55 AM by orion » Logged

Only a fool tests the depths of the water with both feet -Chinese Proverb-
TeacupBandit
Propaganda Meat Eating Guru
Administrator
Hero Member
*****
Offline Offline

Posts: 1135


Josh Moss


View Profile WWW
« Reply #20 on: December 03, 2008, 02:35:14 PM »

Oh yeah. Did you all check out the newest LPC Challenge over at Polycount?

Well 9000-12000 for survivors, and about 6k-7k for zombies.

I guess the only thing L4D over there is the banner. Did yall see the specs?


Character specs, per survivor/zombie:

    * Survivor(s) or Zombie(s), or both
    * Roughly 800 triangles total PER CHARACTER, this includes player model + accessories and/or weapons.
    * 128x128 maximum per character model
    * 64x64 per accessory/weapon


Environment specs:

    * Must show the SAFE HOUSE of a small group of survivors
          o Showing its surrounding area is a bonus, but not a requirement
    * Roughly 5000 triangles total for the environment
    * 512x512 maximum texture usage for entire environment
    * 128x128 maximum per individual texture


Effects/Particles/Atmosphere specs:

    * 256x256 total for all effects/particles/atmosphere artwork
    * triangle count is unlimited


L4D has 12000-15000 for the chars right?
Logged

http://teacupbandit.wordpress.com

"If you're not indie, F*** You!"

SStrickland
Can eat his own weight
Administrator
Hero Member
*****
Offline Offline

Posts: 607



View Profile WWW
« Reply #21 on: December 03, 2008, 09:06:41 PM »

Josh, you didn't say anything...



Specs are cool, I just got the idea that it was a L4D competition by the banner and this thread.

Yes, the Shaun of the Dead one is awesome.
Logged

HotelOscarTangoEchoLima

A profound teachings from my Team Production professor --

"It's s#*t... until it's somethin' good."
-Clark Morrisaint

Yeah I ride Segways and I battle all day too.
-Clark Morrisaint

TeacupBandit
Propaganda Meat Eating Guru
Administrator
Hero Member
*****
Offline Offline

Posts: 1135


Josh Moss


View Profile WWW
« Reply #22 on: December 03, 2008, 10:24:01 PM »

sorry, it was typed in the wrong spot

"Well 9000-12000 for survivors, and about 6k-7k for zombies."
Logged

http://teacupbandit.wordpress.com

"If you're not indie, F*** You!"

Butterguts
Lover of Bears???
Global Moderator
Hero Member
*****
Offline Offline

Posts: 584



View Profile
« Reply #23 on: December 05, 2008, 06:05:52 AM »

Not in Z-Brush yet, but I don't play on relying on that to much, just to pull out some small features like lips, pores, and bags under the eyes. Basically all I wanted wast to get the shape of my head, with a little exaggeration here and there. I think I did pretty well. Looks like me IMO.


(dis-regard the 5 sided poly's in the ear, i've taken care of those, didn't notice until i saw them in the picture)

(not for the polycount thing, just for shits, and maybe implemented horribly into steam giggles)
« Last Edit: December 05, 2008, 06:09:51 AM by Butterguts » Logged





orion
Global Moderator
Sr. Member
*****
Offline Offline

Posts: 464


WTF Bear says: "Hi, Kids!"


View Profile WWW
« Reply #24 on: December 05, 2008, 08:28:44 AM »

Woah, dude. that's really good. That's quite a chin you have there.
Logged
Aldo
Global Moderator
Hero Member
*****
Offline Offline

Posts: 1249



View Profile WWW
« Reply #25 on: December 05, 2008, 09:48:09 AM »

Vern: It's pretty spot on...even have the creepy stare in the front view.
Logged

Aldo
SStrickland
Can eat his own weight
Administrator
Hero Member
*****
Offline Offline

Posts: 607



View Profile WWW
« Reply #26 on: December 05, 2008, 10:31:28 AM »

Ha, yeah, good job Vern. Spot on.
Logged

HotelOscarTangoEchoLima

A profound teachings from my Team Production professor --

"It's s#*t... until it's somethin' good."
-Clark Morrisaint

Yeah I ride Segways and I battle all day too.
-Clark Morrisaint

Heart_Murmur
Color Retarded.
Global Moderator
Hero Member
*****
Online Online

Posts: 705


Nate Rogers


View Profile WWW
« Reply #27 on: December 05, 2008, 11:02:00 AM »

Lookin good vern, great loops.
Logged

Maximus
Hero Member
*****
Offline Offline

Posts: 573


Clint "Maximus" MacLean


View Profile WWW
« Reply #28 on: December 07, 2008, 01:14:22 AM »

Im considering this... Given my recient addiction to Left 4 Dead and the amount of fun this project presents i might just go for it. I don't have time till the quarter is over me thinks but over break it'd be fun.
Logged

"There is no tomorrow!"
                     -Apollo Creed

"Light travels faster than sound.That's why some people appear bright until you hear them speak."

http://maximusin3d.blogspot.com
http://maximusin3d.carbonmade.com
Kraemology
Administrator
Hero Member
*****
Offline Offline

Posts: 1213


Jarrod Kraemer


View Profile WWW
« Reply #29 on: December 07, 2008, 12:01:39 PM »

Quote
good communicator and a great team player

agreed. I could tell it was you right off the bat
Logged

TeacupBandit
Propaganda Meat Eating Guru
Administrator
Hero Member
*****
Offline Offline

Posts: 1135


Josh Moss


View Profile WWW
« Reply #30 on: December 07, 2008, 04:06:41 PM »

Quote
good communicator and a great team player

whats this quote?
Logged

http://teacupbandit.wordpress.com

"If you're not indie, F*** You!"

jackelbeaver
Hero Member
*****
Offline Offline

Posts: 1163


a cool dude


View Profile WWW
« Reply #31 on: December 07, 2008, 05:05:46 PM »

I think it's a case of Jarod replying to the wrong topic :<
Logged

SStrickland
Can eat his own weight
Administrator
Hero Member
*****
Offline Offline

Posts: 607



View Profile WWW
« Reply #32 on: December 08, 2008, 09:51:40 AM »

Quoting someone from a made up conversation? Jarrod has gone crazy!

I'll get on my L4D head and body on the break.
Logged

HotelOscarTangoEchoLima

A profound teachings from my Team Production professor --

"It's s#*t... until it's somethin' good."
-Clark Morrisaint

Yeah I ride Segways and I battle all day too.
-Clark Morrisaint

Kraemology
Administrator
Hero Member
*****
Offline Offline

Posts: 1213


Jarrod Kraemer


View Profile WWW
« Reply #33 on: December 08, 2008, 10:19:39 AM »

 Huh Don't know how the hell that happened. Ignore the quote quote

Logged

Heart_Murmur
Color Retarded.
Global Moderator
Hero Member
*****
Online Online

Posts: 705


Nate Rogers


View Profile WWW
« Reply #34 on: December 08, 2008, 08:39:48 PM »

Not an update from me, I'll be doing mine after finals. But I do bring the uncompiled Left 4 Dead models and textures. Apparently they changed up the compiling methods for TF2 and then once again for L4D, so people have been having trouble decompiling the models. With much help from the internet and my own meddling, here are the models and textures for educational purposes:

L4D_Models.rar (74mb) This will probably be kept up until we finish this project, so get it while you can.

Couple of things I noticed while going through this process:

  - There are 5 LOD mesh's for each character. (I'm not sure if we have to make 5 for ourselves yet)
  - When I loaded the SMD files, they came with the mesh's skinned and full skeleton. (good news for creating our own mesh's, we can reuse animations)

I only included the highest level LOD as an OBJ, so no animation rigs in this package. The mesh's are triangulated, but you can see how they went about their loops.

I can post the skinned mesh's when we need them.
« Last Edit: December 09, 2008, 02:25:47 PM by Heart_Murmur » Logged

SStrickland
Can eat his own weight
Administrator
Hero Member
*****
Offline Offline

Posts: 607



View Profile WWW
« Reply #35 on: December 08, 2008, 08:47:28 PM »

Thanks for the hard work.
Logged

HotelOscarTangoEchoLima

A profound teachings from my Team Production professor --

"It's s#*t... until it's somethin' good."
-Clark Morrisaint

Yeah I ride Segways and I battle all day too.
-Clark Morrisaint

TeacupBandit
Propaganda Meat Eating Guru
Administrator
Hero Member
*****
Offline Offline

Posts: 1135


Josh Moss


View Profile WWW
« Reply #36 on: December 08, 2008, 09:51:27 PM »

This will probably be kept up until we finish this project, so get it while you can.

Was this done on purpose?
Logged

http://teacupbandit.wordpress.com

"If you're not indie, F*** You!"

Heart_Murmur
Color Retarded.
Global Moderator
Hero Member
*****
Online Online

Posts: 705


Nate Rogers


View Profile WWW
« Reply #37 on: December 08, 2008, 10:10:07 PM »

Quote
Thanks for the hard work.
Anytime.

Quote
Was this done on purpose?
I'm not quite sure what you mean, I said that because I'll probably do some house cleaning on my hosting in a few months.

Oh and I uploaded the rigs for Vern, figured might as well release them to everyone else.

Skinned Characters

There is an SMD importer for max included, you will need to put this in your max plugins folder in order to import SMD files.


If your going to do a character, build it around one of these rigs, choose your character depending on your height/weight build. Honestly if worst comes to worst, I was just thinking that there are maybe 10 animation for each character:

Run
Heal
Heal Other
Pills
Grab
Knocked down
Get up
Shoot
Crouch
Crouch walk

I know some people just want to get themselves in game without all this hassle, but I wouldn't mind making those animations.
« Last Edit: December 08, 2008, 10:16:56 PM by Heart_Murmur » Logged

TeacupBandit
Propaganda Meat Eating Guru
Administrator
Hero Member
*****
Offline Offline

Posts: 1135


Josh Moss


View Profile WWW
« Reply #38 on: December 09, 2008, 12:22:57 AM »

Quote
I know some people just want to get themselves in game without all this hassle, but I wouldn't mind making those animations.

it could allow for some real creativity too

Quote
I'm not quite sure what you mean, I said that because I'll probably do some house cleaning on my hosting in a few months.

this certain bit is in like 2pt font, really small, had to zoom way in to see it. at least to me and it was built in the html too.
Logged

http://teacupbandit.wordpress.com

"If you're not indie, F*** You!"

Augie272
Full Member
***
Offline Offline

Posts: 176


Doing What I Can...When I Can.....


View Profile WWW
« Reply #39 on: December 09, 2008, 08:19:24 PM »

Well, I see alot of you guys doing characters and none to do an environment, mind if I step up to the plate as soon as I turn in my Project Prep Stuff with Dico. I planned on making another level during this break and would love the challenge to add to my skill set...

Now, I know my shit might not be as amazing as some of the things as others, but just tell me where you want to be attacked at and will be glad to do it...
Logged



-"The difference in games and other forms of entertainment is that when you do something...You feel Proud." Todd Howard
Pages: [1] 2 3 ... 6   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!