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Author Topic: Ehlers' 3D Dump  (Read 1827 times)
sqwarlock
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« Reply #40 on: December 05, 2008, 12:03:57 AM »

Great job on the textures. What's the poly count?

Bass one (Hartke) is sitting at 670 and the guitar one (Mesa Boogie) is at 1,146.  That's polys not tris, by the way.
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Decker
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« Reply #41 on: December 05, 2008, 01:35:00 AM »

those seem a little high for simple props. I'd suggest you put the knobs into the texture instead. Either way, great job
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« Reply #42 on: December 05, 2008, 10:41:39 AM »

nice texture dude. as for the poly count, that sounds about right for a prop that size and importance.

theres not enough beer bottles, cigarette butts, or fat drunk bikers fighting!

also i would run cables throughout the stage.
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« Reply #43 on: December 05, 2008, 10:52:13 AM »

Nice speakers man...Looking good. Could we see a wire frame though...?
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Kraemology
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« Reply #44 on: December 05, 2008, 01:34:37 PM »

Speakers and amps are looking sexy so far, but you need to add a grill mesh of some sort on the front of the speaker cabs as well as the speakers themselves. Doing it with a few planes would prob suffice.
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talon84
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« Reply #45 on: December 05, 2008, 05:25:32 PM »

Do the speakers go to 11?
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A_Robinson
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« Reply #46 on: December 06, 2008, 03:46:55 PM »

i'd say your speakers look good, if you plan to get close to them at any point then your poly count is fine.  don't worry too much about poly count and just model stuff that looks nice in the end.  i'd worry about poly count more when someone tells you that you have a limit.
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sqwarlock
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« Reply #47 on: June 23, 2009, 02:30:10 PM »

Wow, it's been a loooooooooong time folks.

Here's my final portfolio site: www.sqwarlock.com

Still working on perfecting my levels a little bit, but I'm taking a break for a couple weeks before I start my new environments.  I'll try to be more active with my posting here once they get underway.
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SStrickland
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« Reply #48 on: June 23, 2009, 05:44:39 PM »

I like how easy the site is to get a hold of your art, but I would imagine centering the whole thing would make it a more attractive site (Which should be easy? I don't know.).

Dude, you gotta do levels on the Dullen Void. It's way to dark for my monitor, and possibly employers monitors as well. It's taking away from your art.

On the walkway, it looks way to shiny/wet. Like Bioshock haha. I think the key to specularity is, use high spec sparingly. Make most of it dull, then pop out key areas to get the most effect/punch. Right now the bump seems way overboard, like when the industry first got a hold of bump and specularity. You cant tell it's too much in "Above" though. I know it's done, just for future projects.

Your art got dramatically better towards the end. I can't wait to see what you do in the future. Keep us posted Josh!

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sqwarlock
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« Reply #49 on: June 23, 2009, 05:57:23 PM »

One of the pitfalls of only having one monitor to reference off of.  I ran levels on it and reuploaded the three Dullen Void shots.  Could you tell me if they're any better to you?
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MMG007
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« Reply #50 on: June 23, 2009, 06:06:42 PM »

i can see them fine on my screen
ah the issue of monitors classic discussion on the forums
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Decker
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« Reply #51 on: June 23, 2009, 07:35:32 PM »

oh, yeah, man that level adjustment helped a lot! Cool stuff! I agree on centering your site.
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« Reply #52 on: June 23, 2009, 09:54:27 PM »

One of the pitfalls of only having one monitor to reference off of.

Eh, that's cool. That's why you post here Wink

Yeah looks way better dude, I can actually tell what everything looks like.
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HotelOscarTangoEchoLima

A profound teachings from my Team Production professor --

"It's s#*t... until it's somethin' good."
-Clark Morrisaint

Yeah I ride Segways and I battle all day too.
-Clark Morrisaint

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